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To quote the book, “They sometimes amuse but mostly offend.” This is clearly seen when one plays the game Custer’s Revenge. He notes that many of these games were crafted with time and care but lacked the context or the technology to offer the experience intended. While according to Bogost older games are generally graphically weak and lack the ability to deliver a genuinely sexually pleasing experience he believes the games such as those produced by the company Mystique served to bridge the gap across these uncharted waters and serve as historic tools to understand origins of sex in the video games. The big question here by Bogost is why this is such a big deal when it is, “both were far less explicit than sex scenes in rated R movies or on cable television”? He attempts to approach our societal taboo associated with sex through it’s manifestation in video games. How is this different from the older game where you could actually control your character during sex via a minigame? Did GTA in theory cop out or back off from its initial implementation?
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Bellow is a short example of how GTA brings sex humorously into it’s missions. He opens up with the example of Grand Theft Auto’s and Mass Effect 2’s embedded sex scenes and the controversy they caused in our society. Bogost tackles the long standing situation that this process has played and might continue to play in future games. Titillation is the processes of teasing someone’s sexual interest.